I am Mark Schramm.
I am an award winning full stack developer and Unity3d Generalist with over 7 years experience in VR/AR/HCI and several released titles on multiple platforms. I am available for contract and prototype work.
View My Projects
I maintain software licences for most common development tools (Unity3d, Maya, 3dsMax, Adobe CC, etc.) and have most hardware (VR & AR headsetsices, Input Peripherals, 360 camera rigs, etc.) in house. This enables a very quick turnaround time for your project. For larger projects, I collaborate with other VR & AR industry experts.
Feel free to contact me regarding any business inquiries.
Here are a selected few of the projects I have publicly worked on:
Grav|Lab - Gravitational Testing Facility & Observations
"Grav|Lab might well be the surprise star of the Oculus Touch launch lineup. [...] It’s a rare thing to be so surprised and delighted by a game nowadays."
Road To VR
Physics and Electronics Puzzle Game for VR,
Oculus Touch Launch Title
Nighttime Terror & Nighttime Terror: Dessert Defender
"This is a well-executed project, with everything competently done"
John Carmack, CTO Oculus VR
Third Person VR Shoot'em'up & Tower Defence Hybrid, GearVR Launch Title
GearVR, Oculus Rift (Gamepad), HTC Vive
Technolust & Technolust: Extended Format
Lead Programmer for Blair Renaud's Technolust, contract work incl. custom VR Locomotion & hand interaction system.
Oculus Rift (Gamepad + Touch)
AR for Hospitality Venues
location and event based dynamic content, gamification, server back-end and configuration
Darkfield (in development)
Co-Operative VR Space Shooter, Async Multiplayer
Oculus Rift (Touch), Screen
360° and 360° Aerial Filming
My work has been featured in several projects for the Australian Government such as Aussie Sports VR.
CASA registered RCAS pilot for filming your property/event (in 360°).
GearVR Sideloading Platform
SideloadVR builds custom GearVR .apks that include the user's signature file. This means that developers can share their ideas without going through Oculus Home and the global signing process.
I am happy to share my knowledge whenever possible and have talked about many topics including development best practices, funding, story telling, 360 video, UI design and locomotion. My latest talk was at Unite and GCAP:
Feel free to reach out to me regarding speaking engagements at your event.